Features
- Scatter can be applied to vertices/edges or faces
- Use the total object or a subset of vertices
- Randomize the rotation on any axis for each instance
- Maintain the normal angle
- Randomize the scaling on any axis for each instance
- Choose the density of your objects
- Determine a minimal distance between each object
- Filter only X and/or Y and/or Z coordonates
- Apply fixed delta on the X and/or Y and/or axis
- Apply ray factor along the normal vector
- Avoid objects
- Determine your scaling factor on each axis
- Determine your final scaling factor for all the axis
- Clean the target object before operating
- Avoid duplicated object on the same location
- Activate automatic normal rotation
- Repeat at any time your transformation
- Automatic parent mode for each new object
- Store your scattering objects for next usage
![Blender Scatter PRO - Default Panel](images/panel1.png)
Default parameters
![Blender Scatter PRO - Randomize Panel](images/panel2.png)
Randomize parameters
![Blender Scatter PRO - Density Panel](images/panel3.png)
Density parameters
![Blender Scatter PRO - Location Panel](images/panel4.png)
Location parameters
![Blender Scatter PRO - Scaling Panel](images/panel5.png)
Scaling parameters
![Blender Scatter PRO - Noise Panel](images/panel7.png)
Noise parameters
![Blender Scatter PRO - Collision Panel](images/panel8.png)
Collision parameters
![Blender Scatter PRO - Options Panel](images/panel9.png)
Options parameters